Since the start of my college career I knew a bit , but now I have learned so much more. In High school I made a First Person Shooter with two of my friends. The graphics were not optimized, the assets were barely there , and the programming was about as graceful as a duck with one leg trying to swim. It was a great learning experience and the start of everything. Shortly after that, I made an interactive tower defense game in one-fourth of the time it took me to make the first game. Slowly I could see myself getting better and better.
Fast forward to college, learning a little about of lot , focusing in on certain subjects that spark my fancy. With each quarter I went through, that feeling of progression was constant as I continued to learn new things. Coming into my second year of college I started to develop small prototypes of games just to see if I can make them. In the next couple months I had put down bare bones of a 2D platformer, a card game, a real time strategy game, and a first person survival game. None of which I pursued heavily, just dabbled in to see if I could do it.
Now towards the end of college I focused in on a few prototypes. In two quarters I produced a demo level for a third person shooter with two other class mates. My team production really taught me a lot about what it is like to work in a team environment. Shortly after that, I took my RTS prototype and fleshed it out to a demo level in less than 8 weeks. Both of these games show the amount of improvement I have made since I started four years ago.
Currently I am working on a VR demo to show at my portfolio show. This will be a new milestone as I set forth into the VR world and all of its complications. However in the future I cant wait to see how far I've come.
"When you get where you are going don't forget to turn back around" - Tim McGraw